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block game's first crafting gameplay loop is in! 👍 break leaves to get sticks, combine with flamereeds to get torches, place torches to light up the darkness

no particle/emissive textures system yet so the torches look a bit club-like, sorry

starting a new dev thread to mark the occasion, previous posts can be found here: mastodon.gamedev.place/@eniko/…

#EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt


after a suggestion (which you can read here kolektiva.social/@tiotasram/11…) i've decided to make torches craftable via a fantasy plant (flamereeds, a sort of cattail with an oily/sappy case around flammable cottony inside) combined with sticks

also put the hint indicator at the top of the screen to show block names when you target them

#EniBlockGame #GameDev #IndieDev


in reply to Eniko Fox

to learn more about block game check out the website: enikofox.com/blockgame/
in reply to Eniko Fox

i have updated the block game FAQ found at enikofox.com/blockgame
in reply to Eniko Fox

filed under "things block game does that minecraft doesn't," it can now handle rotated (oriented) bounding boxes. and also you can now target entities that are lying around the world :3

#EniBlockGame #GameDev #IndieDev

in reply to Eniko Fox

people keep asking about modability and (aside from reskinning the gui) i now have an answer

block game uses an entity component system so i've made a json file for entity templates so i can easily create entities. so if nothing else you'll be able to mod the game by editing this file

#EniBlockGame #GameDev #IndieDev

in reply to Eniko Fox

i can now spawn sticks under/near trees during chunk generation :3

they don't do anything special, since you can get sticks from breaking leaf blocks, but it's just a little touch that makes the world feel more alive

#EniBlockGame #GameDev #IndieDev #ProcGen

This entry was edited (2 weeks ago)
in reply to Eniko Fox

Now you need stones to complete the rhyme. And a bone fracture model.
in reply to Eniko Fox

Gypsy Wagon cover!

youtube.com/watch?v=ck1_ph1O37…

Featuring the most confusing character creation ever.

in reply to Eniko Fox

now spawning bushes using leaf blocks. gonna give them a bit of a different look from leaf blocks at some point but the basic idea mostly works

#EniBlockGame #GameDev #IndieDev #ProcGen

in reply to Eniko Fox

okay i've modelled and pixelled bushes that aren't just leaf blocks and yeah, this is looking nice and lush now! you can also walk through bushes as requested, and you can still break them for sticks for torches

#EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

in reply to Eniko Fox

well would ya look at that, we've got a whole little crafting gameplay loop going. bash together flint and a stick to make an axe, use axe to break bark blocks, use the axe on the blocks to create wood, use the axe on the wood to create sticks, combine sticks with flamereed to create torches, then go and light up a cave 😁

#EniBlockGame #GameDev #IndieDev

in reply to Eniko Fox

finally got to make a new block: rough planks! you get these by using an axe to cut bark blocks into rough wood and then using rough wood on itself to craft the rough planks (consuming 2 pieces of wood in the process)

#EniBlockGame #GameDev #IndieDev #PixelArt

in reply to Eniko Fox

got tired of tiny and off-center item icons so i spent some time in the icon renderer to add auto scaling and centering for every item in the game

#EniBlockGame #GameDev #IndieDev

in reply to Eniko Fox

also wow i have more items than fit in my hotbar already. i couldn't show torches cause i don't have a proper inventory other than the hotbar and they wouldn't fit lol
in reply to Eniko Fox

implemented the renderer for item drops in block game. added an outline because i didn't wanna have to deal with alpha sorting these, but pure alpha testing looked kinda pants. pretty happy with how this looks though

#EniBlockGame #GameDev #IndieDev

in reply to Eniko Fox

i managed to get drops done in the same day 👍 had to improve the physics so things accelerate and decelerate smoothly for the drops to move sideways, so now the player moves smoother, too. really happy with how this turned out

#EniBlockGame #GameDev #IndieDev

in reply to Eniko Fox

figured out what to do with drops. i want them to go straight into your inventory when you break something, but i also wanted a satisfying drop animation. so i decided to have both!

just don't look down, i haven't implemented the actual "going into inventory" part yet :'D

#EniBlockGame #GameDev #IndieDev

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