i added actually putting picked up items in your inventory but got sick and never posted it
i'm back at work now and have implemented dropping items from your inventory! which i think finishes up all the inventory management stuff
edit: accidentally broke my threading again. previous is here: mastodon.gamedev.place/@eniko/…
#EniBlockGame #GameDev #IndieDev
This entry was edited (13 hours ago)
Eniko Fox
in reply to Eniko Fox • • •making more complex recipes that require a certain quantity of source or target items to craft, so i made it so the hint text tells you if you could craft an item but have insufficient materials
part of that whole "the game shows you how to play it so you don't gotta consult a wiki all the time" dealio
#EniBlockGame #GameDev #IndieDev
Eniko Fox
in reply to Eniko Fox • • •Eniko Fox
in reply to Eniko Fox • • •added the crude carpentry table, block game's first proper crafting station, which will pave the way to many pieces of furniture and building blocks
i also added a sub-text line to the hint window and it now shows how many items will be crafted as well as how many items are required/will be consumed
#EniBlockGame #GameDev #IndieDev #PixelArt
Eniko Fox
in reply to Eniko Fox • • •added flint knife and cordage, which you get from using a knife on flamereeds
this means all the components for the crude carpentry table (rough wood, sticks, cordage) are in place and i can start working on that next
#EniBlockGame #GameDev #IndieDev #PixelArt
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Eniko Fox
in reply to Eniko Fox • • •nothing to really show today. i replaced a bunch of spaghetti code for left click behaviors like breaking and placing blocks with modular behavior instances, which is needed for more complex interactions with the carpentry table
which doesn't screenshot particularly well
#EniBlockGame
CatSalad🐈🥗 (D.Burch)
in reply to Eniko Fox • • •Furbland's Very Cool Mastodon™ reshared this.
Eniko Fox
in reply to CatSalad🐈🥗 (D.Burch) • • •Furbland's Very Cool Mastodon™ reshared this.