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i added actually putting picked up items in your inventory but got sick and never posted it

i'm back at work now and have implemented dropping items from your inventory! which i think finishes up all the inventory management stuff

edit: accidentally broke my threading again. previous is here: mastodon.gamedev.place/@eniko/…

#EniBlockGame #GameDev #IndieDev


figured out what to do with drops. i want them to go straight into your inventory when you break something, but i also wanted a satisfying drop animation. so i decided to have both!

just don't look down, i haven't implemented the actual "going into inventory" part yet :'D

#EniBlockGame #GameDev #IndieDev


This entry was edited (13 hours ago)
in reply to Eniko Fox

making more complex recipes that require a certain quantity of source or target items to craft, so i made it so the hint text tells you if you could craft an item but have insufficient materials

part of that whole "the game shows you how to play it so you don't gotta consult a wiki all the time" dealio

#EniBlockGame #GameDev #IndieDev

in reply to Eniko Fox

Thinking maybe the quantities should always be visible in the hint so you know how much it'll use up 🤔
in reply to Eniko Fox

added the crude carpentry table, block game's first proper crafting station, which will pave the way to many pieces of furniture and building blocks

i also added a sub-text line to the hint window and it now shows how many items will be crafted as well as how many items are required/will be consumed

#EniBlockGame #GameDev #IndieDev #PixelArt

in reply to Eniko Fox

added flint knife and cordage, which you get from using a knife on flamereeds

this means all the components for the crude carpentry table (rough wood, sticks, cordage) are in place and i can start working on that next

#EniBlockGame #GameDev #IndieDev #PixelArt

reshared this

in reply to Eniko Fox

nothing to really show today. i replaced a bunch of spaghetti code for left click behaviors like breaking and placing blocks with modular behavior instances, which is needed for more complex interactions with the carpentry table

which doesn't screenshot particularly well

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